


As eager as we are to admire this kind of work, to assign prestige and worship the people who produce it, we don't seem to value it all that much when it comes down to actually paying for it. No, the definition of 'real work' tends to exclude creative fields more often than any other. "But it's not even real work! You should do it as a hobby/for the exposure anyway!" is not something you will generally hear directed towards lawyers or engineers or most other 'professionals', no matter how much they enjoy what they do. Okay, maybe I should clarify just a bit more since this is something our society seems to struggle with regularly. If you work on something that others benefit from, you deserve to be paid for that work. This is the complaint that I've seen the most, and the one I want to address right out of the gate. "People should make their game mods for the love of modding, not for profit."

And maybe plant a few new ones in their place. It's just a change, and like anything else it has its pros and cons.Īs someone who ostensibly got her start writing about games by reviewing what amounts to paid, user-created mods, let me try to assuage some of the fears and concerns you may have about this new aspect of the Steam Workshop. Phrases like "modding is dead", "this will kill mods" and "it's the beginning of the end for modding" are being bandied about even more frequently than they are when some ill-advised developer/publisher starts sending modders Cease and Desists - and that's saying something. But this isn't the end of the world or the death of the scene, I promise. They've been losing their shit on the Steam forums, they've been losing their shit on Twitter, they've been losing their shit on Reddit. Since that initial announcement people have been, to be perfectly frank, losing their shit. Yesterday Steam announced a brand new system that will allow modders to sell their content on the Steam Workshop, starting with one of the most actively modded games out there, The Elder Scrolls V: Skyrim.

Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style
